check out all the features available in this product:
🎯
visuals vehicles
ground · air · naval · artillery
esp
per category
- independent enable + max distance (up to 15000 m) · global distance cap
- player name / vehicle name / class label (short or full)
- class icon
- health % / health bar (vertical L/R · horizontal up/down · thickness · offset) / health-based box color
- reload bar + reload %
- distance (286m / [286m] / 0.3km)
- bot / teammate / invulnerable / fire / SCOPED / aiming tags
- look direction (nose line + length)
- facing arrow / heading arrow
- lead prediction
- internal modules (crew · engine · ammo x-ray)
- damage-model ESP (part-HP chips)
- per-field label placement (up / left / right / down)
- follow-merge + separators · copy to all categories
- layout presets (clean stacked / compact follow / minimalist pills)
shapes
- 3d box / 2d box / corner brackets / off
- filled box · 3d face fill · line thickness
- snaplines (top / bottom / crosshair)
- offscreen indicators (radius · size)
- box visible state (recolor when terrain-occluded)
- fade pulse + speed
layout & colors
- minimalist / default labels · per-category local text style
- custom text size / outline
- enemy / ally / fill / snap / name / class / vehicle / distance / status
- prediction / reload / health-bar / separator / minimalist-bg colors
- hidden-state color
- adaptive dimming (fade start · dot threshold · min opacity · dot radius)
global
- master enable
- draw enemies / teammates / bots
- mesh damage model / skip destroyed parts
- ignore invulnerable (spawn protection)
👁️
line of sight
visibility & arc checks
combat
- require on-screen LOS
- straight-line terrain ray
- arc visibility check (ballistic samples)
- auto arc re-targeting (drop blocked shot · pick next)
- draw LOS rays
- LOS max distance slider
🎯
aimbot
ballistic solver + tank memory aim
aim
activation
- enable aimbot
- hold / toggle / always
- independent activation key (mouse / keyboard)
- memory aim (tank turret yaw + elevation)
- humanize (variable-speed yaw / elevation · no instant snap)
targeting
- sticky target lock / auto switch
- aim priority (auto combat · crosshair · threat · theater · lowest HP · closest)
- ignore bots / ignore invulnerable / skip destroyed
- require on-screen LOS
- prediction (velocity + drop)
- physics prediction
- curved-flight prediction
- FOV ground / FOV air / FOV naval (px)
- range ground / range air / range naval (m)
weapon modes
- auto (live fire-control) · cannon · machine gun · rocket · bomb
- per-mode muzzle-velocity override
- per-mode drop compensation
- per-mode max distance
part priority
- body first / weakest alive / custom list
- require priority part alive
- part HP on the target marker
visuals
- aim point (circle+cross · circle · cross · dot · filled circle)
- marker size · outline · thickness · color
- forward shift · lag compensation
- target marker
- solved ballistic arc
- FOV radius + color
📡
visuals radar
360° tactical radar
radar
display
- background, border, grid, rings, ring labels
- draw vehicles master
- local player / look direction / distance / class label
- position / size / range / edge-lock / dot size / self size
- drag to reposition · camera-relative yaw / scan effect / threshold ring
- category shapes / altitude cue
- draw teammates / draw bots
categories & types
- ground · air · naval · zone
- bases (WarObj bombing targets · air-only filter)
- ground: light / medium / heavy tank · TD · SPAA · car · walker · other
- air: fighter · bomber · attacker · dive bomber · transport · helicopter · balloon · other
- naval: boat · destroyer · cruiser · submarine · other
- zone: artillery · fortification · war object
- custom shape per type (circle · square · triangle · diamond · pentagon · hexagon · star · cross · x · chevron)
awareness
- stealth fade (far / medium / near · alpha · speed)
- stealth per category (ground · air · naval)
- danger sectors (count · high / medium thresholds)
- info strip / compass
- full radar color control
⚠️
threat
nose tracker · incoming fire
combat
aim direction
- enemy nose-tracker (heading line)
- aircraft-only filter
- line length / idle · hot thickness / max distance
- idle vs aiming-at-me colors
aiming-at-me warning
- cone angle + warn distance
- warning circle around the crosshair (radius)
projectiles
- rockets / missiles · bombs · torpedoes
- markers + tracers (length · thickness) + scan range / refresh
- missile lock warning
- per-kind colors
hits
- hit notifications on the locked target
- notification lifetime
✈️
visuals overlay
impact · trails · hud
visuals
- watermark (game version / FPS / active config)
- bomb CCIP (overlay vacuum + heightmap · 5 sight styles · size · color)
- curved flight arc
- flight-path trails (+ direction chevrons)
- aircraft-only trails / history length / max distance
- projectile history tracers (lifetime · thickness)
🖥️
overlay & system
theme · fonts · config
system
hud
- custom theme + accent / checkbox colors
- menu fonts (Calibri · YaHei · Gothic · Malgun · Leelawadee · Segoe · Yi Baiti)
- menu font size / ESP outline
- UI language (English · Português BR · 中文 · Русский · Deutsch · Español)
config
- cloud save / load / delete configs
- refresh list · double-click load · active config name
- community config store (browse · download · share · upvote)
- config hotswap keys (next / prev)
⌨️
hotkeys
quick controls (remappable)
misc
- [ins] toggle menu
- [f1] ESP master · [f2]–[f5] ground / air / naval / artillery
- [f6] radar · [f7] aimbot · [f8] threat · [f9] trails
- [f10] panic unload (soft disable · works even if hotkeys master is off)
- master hotkeys enable
- per-action enable + remappable (F-keys · numpad · navigation)
- reset defaults · conflict warning


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