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War thunder

Home » Shop » ­­؜឴ All » War thunder

War thunder

USD $7.00

System Requirements

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check out all the features available in this product:

🎯

visuals vehicles
ground · air · naval · artillery

esp

per category
  • independent enable + max distance (up to 15000 m) · global distance cap
  • player name / vehicle name / class label (short or full)
  • class icon
  • health % / health bar (vertical L/R · horizontal up/down · thickness · offset) / health-based box color
  • reload bar + reload %
  • distance (286m / [286m] / 0.3km)
  • bot / teammate / invulnerable / fire / SCOPED / aiming tags
  • look direction (nose line + length)
  • facing arrow / heading arrow
  • lead prediction
  • internal modules (crew · engine · ammo x-ray)
  • damage-model ESP (part-HP chips)
  • per-field label placement (up / left / right / down)
  • follow-merge + separators · copy to all categories
  • layout presets (clean stacked / compact follow / minimalist pills)
shapes
  • 3d box / 2d box / corner brackets / off
  • filled box · 3d face fill · line thickness
  • snaplines (top / bottom / crosshair)
  • offscreen indicators (radius · size)
  • box visible state (recolor when terrain-occluded)
  • fade pulse + speed
layout & colors
  • minimalist / default labels · per-category local text style
  • custom text size / outline
  • enemy / ally / fill / snap / name / class / vehicle / distance / status
  • prediction / reload / health-bar / separator / minimalist-bg colors
  • hidden-state color
  • adaptive dimming (fade start · dot threshold · min opacity · dot radius)
global
  • master enable
  • draw enemies / teammates / bots
  • mesh damage model / skip destroyed parts
  • ignore invulnerable (spawn protection)

👁️

line of sight
visibility & arc checks

combat

  • require on-screen LOS
  • straight-line terrain ray
  • arc visibility check (ballistic samples)
  • auto arc re-targeting (drop blocked shot · pick next)
  • draw LOS rays
  • LOS max distance slider

🎯

aimbot
ballistic solver + tank memory aim

aim

activation
  • enable aimbot
  • hold / toggle / always
  • independent activation key (mouse / keyboard)
  • memory aim (tank turret yaw + elevation)
  • humanize (variable-speed yaw / elevation · no instant snap)
targeting
  • sticky target lock / auto switch
  • aim priority (auto combat · crosshair · threat · theater · lowest HP · closest)
  • ignore bots / ignore invulnerable / skip destroyed
  • require on-screen LOS
  • prediction (velocity + drop)
  • physics prediction
  • curved-flight prediction
  • FOV ground / FOV air / FOV naval (px)
  • range ground / range air / range naval (m)
weapon modes
  • auto (live fire-control) · cannon · machine gun · rocket · bomb
  • per-mode muzzle-velocity override
  • per-mode drop compensation
  • per-mode max distance
part priority
  • body first / weakest alive / custom list
  • require priority part alive
  • part HP on the target marker
visuals
  • aim point (circle+cross · circle · cross · dot · filled circle)
  • marker size · outline · thickness · color
  • forward shift · lag compensation
  • target marker
  • solved ballistic arc
  • FOV radius + color

📡

visuals radar
360° tactical radar

radar

display
  • background, border, grid, rings, ring labels
  • draw vehicles master
  • local player / look direction / distance / class label
  • position / size / range / edge-lock / dot size / self size
  • drag to reposition · camera-relative yaw / scan effect / threshold ring
  • category shapes / altitude cue
  • draw teammates / draw bots
categories & types
  • ground · air · naval · zone
  • bases (WarObj bombing targets · air-only filter)
  • ground: light / medium / heavy tank · TD · SPAA · car · walker · other
  • air: fighter · bomber · attacker · dive bomber · transport · helicopter · balloon · other
  • naval: boat · destroyer · cruiser · submarine · other
  • zone: artillery · fortification · war object
  • custom shape per type (circle · square · triangle · diamond · pentagon · hexagon · star · cross · x · chevron)
awareness
  • stealth fade (far / medium / near · alpha · speed)
  • stealth per category (ground · air · naval)
  • danger sectors (count · high / medium thresholds)
  • info strip / compass
  • full radar color control

⚠️

threat
nose tracker · incoming fire

combat

aim direction
  • enemy nose-tracker (heading line)
  • aircraft-only filter
  • line length / idle · hot thickness / max distance
  • idle vs aiming-at-me colors
aiming-at-me warning
  • cone angle + warn distance
  • warning circle around the crosshair (radius)
projectiles
  • rockets / missiles · bombs · torpedoes
  • markers + tracers (length · thickness) + scan range / refresh
  • missile lock warning
  • per-kind colors
hits
  • hit notifications on the locked target
  • notification lifetime

✈️

visuals overlay
impact · trails · hud

visuals

  • watermark (game version / FPS / active config)
  • bomb CCIP (overlay vacuum + heightmap · 5 sight styles · size · color)
  • curved flight arc
  • flight-path trails (+ direction chevrons)
  • aircraft-only trails / history length / max distance
  • projectile history tracers (lifetime · thickness)

🖥️

overlay & system
theme · fonts · config

system

hud
  • custom theme + accent / checkbox colors
  • menu fonts (Calibri · YaHei · Gothic · Malgun · Leelawadee · Segoe · Yi Baiti)
  • menu font size / ESP outline
  • UI language (English · Português BR · 中文 · Русский · Deutsch · Español)
config
  • cloud save / load / delete configs
  • refresh list · double-click load · active config name
  • community config store (browse · download · share · upvote)
  • config hotswap keys (next / prev)

⌨️

hotkeys
quick controls (remappable)

misc

  • [ins] toggle menu
  • [f1] ESP master · [f2]–[f5] ground / air / naval / artillery
  • [f6] radar · [f7] aimbot · [f8] threat · [f9] trails
  • [f10] panic unload (soft disable · works even if hotkeys master is off)
  • master hotkeys enable
  • per-action enable + remappable (F-keys · numpad · navigation)
  • reset defaults · conflict warning

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