Check out all the features available in this product:
🎯
aimbot system
advanced targeting
combat
core
- aimbot enable / disable
- 3 aim profiles (save & switch)
- aim hero (players)
- aim trooper (npcs)
- aim enemy orb (deny)
- aim self orb (soul farming)
- visibility check
- prioritize low hp
- max target speed filter
ignore & hero policy
- ignore heroes / troopers
- ignore enemy / self orbs
- ignore hero types (57-hero mask)
- sticky eligible hero types
behavior
- smooth aim (divisor / temporal)
- smoothness (1.0–30.0)
- sticky aim
- switch delay (0–500ms)
- switch margin (0–100%)
- visibility retention (0–1000ms)
- closest to crosshair
- prediction (auto speed / gravity)
- manual projectile speed / gravity
psilent
- pSilent aim
- move fix
- field: viewangles / camera / both
- custom fov & custom distance
- only on key mode
fov & targeting
- fov size (0–300)
- show aim fov circle
- show pSilent fov circle
- adaptive fov by distance (min/max + scales)
- draw locked target
- max distance (0–1000m)
- bone mode: fixed / best visible
- bones: head, neck, pelvis, upper leg, ankle
- head prefer % (best bone)
activation keys
- hero / trooper key (23+ binds)
- deny orb key (enemy souls)
- gain orb key (your souls)
⚡
triggerbot
auto fire system
combat
core
- triggerbot enable / disable
- activation: auto / hotkey
- visibility check (standard / advanced)
- prioritize low hp
- sticky arm
- max target speed filter
- status display overlay
configuration
- trigger fov (0–300)
- draw trigger fov + color
- adaptive fov by distance
- fixed delay (0–500ms)
- random delay min / max (0–250ms)
- hold duration (0–100ms)
- max distance (0–1000m)
- bone mode: fixed / best visible
- head prefer % (best bone)
📜
combo script
ability scripting engine
combat
core
- script runtime enable / disable
- in-menu script editor
- compile / arm / fire / stop / disarm
- recipe presets (load into editor)
- require alive gate
- live status badge (running / armed / dirty)
script language
- cast / press / release / wait / wait_ready
- require_ready / require_hero / cancel / loop
- if / else / endif conditions
- target lock · require target / visible
- range gates (self hp, target hp, enemies)
- aim ops: aimbot(fov,smooth,ms) · flick
activation
- modes: hold / toggle / press once
- fire hotkey (free-bind)
- stop hotkey (free-bind)
- tap hold time (10–250ms)
- status display + ability readiness
🛡️
auto parry
melee threat detection
combat
core
- auto parry enable / disable
- parry range (1–12m)
- custom reaction delay (0–150ms)
- custom jitter (0–50ms)
- debug status overlay
👥
hero esp
player awareness
player
display
- player names
- hero name
- health (bar / text / percent)
- distance
- level
- show teammates
- visibility check
visuals
- boxes (2d full / corner / 3d)
- snap lines
- skeleton esp
- outline esp (through walls)
- outline colors: hidden / visible / friendly
- enemy offscreen indicators
- draw style: default / minimalist
- follow position (merged labels)
- per-element text placement
hero chams (engine)
- enemy visuals + occluded outline
- enemy visible mesh tint
- ally visuals + occluded outline
- ally visible mesh tint
- separate enemy / ally visual distance
ultimate & info
- ultimate tag
- ultimate bar (vertical/horizontal layout)
- ult timer
- enemy ult board (opacity / font)
- spectator list (opacity / font)
configuration
- max distance (0–1000m)
- font size (8–30)
- health bar orientation / side / position
- visible / hidden / friendly colors
- esp toggle key (rebindable)
- reset hero style
🤖
npc & world esp
trooper · objectives · pickups
npc
trooper
- trooper esp enable
- name / distance / health
- health modes (bar / text / percent)
- boxes (2d full / corner / 3d)
- enemy & ally trooper chams
- visibility check
- max distance (0–2000m)
neutrals
- neutral camp overlay
- neutral chams (visible / occluded)
- neutral distance (0–2000m)
- overlay + chams colors
objectives
- guardian / walker / patron
- defence turret / midboss / urn
- health / boxes / name / distance
- status (vulnerable / invulnerable)
- variant (runtime subtype)
- per-objective distance & color
- objective max distance (0–2000m)
soul orbs
- soul orb overlay + visible check
- orb engine visuals
- orb engine outline
- orb world scale (0.25–4.0x)
- orb distance (0–2000m)
powerups
- powerup engine visuals
- powerup outline
- show dormant spawners
- powerup world scale (0.25–4.0x)
- powerup distance (0–2000m)
style & layout
- draw style: default / minimalist
- text placement (up / left / right / down)
- follow position
- full color customization
- npc esp toggle key
- reset npc style
📡
radar
minimap awareness
visual
layout
- enable radar
- radar reveal (local, safe fallback)
- radar size (50–200px)
- radar range (10–150m)
- dot size control
- free position on screen (x / y %)
- radar toggle key
display
- show grid
- distance info / labels
- cardinals (n/s/e/w)
- scan line effect
- per-entity shapes (9 styles)
- circle · square · triangle · diamond · star · more
entities
- enemies / allies / local player
- troopers
- guardians / walkers / patrons
- turrets / midboss / urn
- neutrals / soul orbs
advanced
- stealth mode (far / mid / near alpha)
- stealth entity counters (enemies / troopers / structures)
- danger sectors (4–16 sectors, thresholds + colors)
- per-entity color customization
🏃
movement
locomotion assist
movement
features
- slow walk (hold key, 0–100% scale)
- bunny hop (landing-edge jump)
- auto strafe assist (conservative / assisted)
- movement debug overlay
🎮
misc
interface & utilities
system
interface
- custom crosshair (size 1–30)
- fps counter
- hotkey display
- fight mode (hide menu)
- auto active reload
camera
- camera fov changer (60–140)
- keep sensitivity on fov change
- scope fov override (20–140)
- chams ignore camera fade + alpha
world modulation
- world light color + brightness (0–5x)
- ambient lighting (upper / lower / ground)
- per-channel ambient intensity (0–5x)
- props color tint
- disable skybox + sky color / brightness
fonts
- multi-language fonts (7 options)
- international · chinese · japanese · korean · thai · turkish · vietnamese
- font outline
- global font size (0–30)
- apply size to all esp
🎨
visual customization
color system
global
colors
- per-element rgba colors
- hero / friendly / visible states
- outline colors (hidden / visible / team)
- trooper & neutral chams colors
- per-objective colors (guardian … urn)
- orb & powerup colors
- world light / ambient / sky / props colors
- radar entity + style colors
- crosshair / fps / fov colors
- locked target & trigger fov colors
- minimalist label bar / bg + opacity
⚙️
configuration
cloud profiles
config
profiles
- cloud save / load / delete
- named private config list
- double-click to load
- auto-load config on hero switch
- map / clear config per hero
- esp stays global on aim swap
- 3 aim profiles with hotkeys
- 23+ key bind options
community store
- browse public configs
- search + sort (votes / recent)
- upload & share your configs
- upvote / downvote system
- paged results + descriptions
📱
user interface
ui & safety
ui
ui
- modern dark theme
- sidebar + tabbed interface
- animated menu transitions
- stream safe
- free-bind hotkeys (click to rebind)
- holiday theme (seasonal snowfall)
⌨️
hotkeys
quick controls
keys
general
- [end] fight mode
- [insert] menu
- toggle aimbot (default: numpad 0)
- toggle player esp (rebindable)
- radar / npc toggles (esp tab)
aim control
- fov + / − (default: num+ / num−)
- bone next / prev (default: page up / down)
- aim profile 1 / 2 / 3 (rebindable)
- combo fire / stop (rebindable)
- slow walk hold key (rebindable)










Anonymous –
Amazing and easy instructions
Anonymous –
+rep