Task bar hero

Taskbar Hero:经济、英雄与宝箱自动化工具,配置方案及可自定义叠加层。查看产品详情与使用方案。

  • 防护
  • 自定义颜色
  • 快捷键
  • 控制器
未被检测且已更新

选择使用权限

所选方案
1 天
显示价格
ShadowWallet 返现5% · 激活后
+US$0.15预计返现
Game Launcher必填

功能与详情

Control Center

Overlay · Search · Active Strip · Config

  • in-game menu (INSERT toggle · top-right window · click-through when hidden)
  • tabs: Features · Activity · Chests · Goals · Theme · Hotkeys
  • feature sections: Economy · Heroes · Combat · Offline · Trade & Storage
  • Readiness Badge (Connected / Setup Required · Build · Account · Game Loop · Symbols)
  • Active now strip (one chip per feature that is on · click jumps to the card · turn off · running jobs with stop · +N overflow)
  • command palette (Ctrl+K or header search · features, cards and sections · ↑↓ Enter Esc)
  • toasts (batch finished or stopped · change refused · connection · turn-off with Undo)
  • Per-Card Enable Gates + Blocked / Active / Waiting Badges
  • Tooltips On Major Controls (What The Game Path Does And When It Refuses)
  • menu languages: Português · English · 中文 · Español · Русский · 日本語 · 한국어 · Français · Deutsch
  • files beside the DLL: tbh-config.ini · tbh-theme.ini · tbh-hotkeys.ini
  • Steam account on the status line (display only — not an allowlist)
  • mini HUD while the menu is closed (connection · active count · current menu key · click-through)

Theme Studio

Look · Scale · Motion · Profiles

visuals
  • sections: Look · Scale · Text · Motion · Profiles
  • 8 built-in palettes plus Custom: Obsidian · Abyssal · Blood Moon · Solar Gold · Toxic Bloom · Neon Orchid · Hacker · Synthwave
  • Palette Editor (Accent · Glow · Surfaces · Text · Semantic Success/Warn/Danger) · Contrast Floor · Live Typography And Control Previews
  • UI scale (applies on release, text stays sharp) · panel width & height · opacity 60–100% · reset layout
  • Header Name · Secondary Text Contrast · Tooltips On/Off · Tooltip Delay
  • Motion: Hover Speed · Glow Strength · Card & Button Rounding
  • Named Profiles (Save · Apply · Update · Rename · Delete) · Export / Import As Text
  • save bar: Ctrl+S · auto-save · discard · factory reset (confirm) · written to tbh-theme.ini
  • mini HUD toggle (pill while the menu is hidden)
  • CJK / JP / KR glyph merge for those menu languages

Economy

Gold · Cube · Synthesis · Runes

  • target gold balance with presets (0 · 1M · 10M · 100M · 1B · 5B · 10B) or exact amount
  • Capped Step Size Per Native Wallet Operation + Batch Progress Bar
  • Read Live Wallet · Cancel In-Flight Batch
  • bounded Cube exp additions through the game's AddCubeExp path
  • Step Cap · Live Level/Exp Readback · Batch Progress
  • auto cycle on the in-game Synthesis page (gear · accessory · material)
  • Verifies Nine Distinct Inputs Of Same Grade/Type Before Each Trigger
  • native Auto Fill · wait for result slot · return item to inventory · fault/pause status
  • Cycle Limit Or Run Until Inputs Exhausted (Hard Safety Caps)
  • Single-Rune Level Plan (Target Level · Gold Spend Cap · One Purchase Verified At a Time)
  • sweep-all mode (queue every affordable level on the Rune page up to a gold cap)
  • uses last hovered rune in the game's Rune UI

Trade & Storage

Slots · Stash · Mail · Cube Bench

automation
  • Open Inventory Slots Through The Game's Wm.Kki Unlock Path (Target Index 1–260)
  • Session Stash Page Boost (Hook On Page Count · Reopen Stash · 1–40 Extra Pages)
  • Read Counts Only (Inventory + Stash Telemetry Without Unlocking)
  • live Soul Stone need for current/next stage (act boss planning)
  • Held Stone Count Vs Requirement · Every Wh.Ul Wallet Row (Gold Key 100001 On This Build)
  • read-only — backend still consumes stones after entry ACK
  • Direction (Inventory ↔ Stash) · Item Type · Grade · Move Limit (0 = Until Empty, 10k Cap)
  • One Verified Native Transfer At a Time · Skips Locked/Blocked Slots
  • claim up to 50 visible mails · each ID must disappear before the next claim
  • one prepared Cube recipe (Alchemy or Corrosion) · max permitted input grade
  • verifies consumed IDs + gold or pollution delta before counting success
  • Unlock Trade/Market Slots Through The Game's Native Unlock Path (Stats + Gold Readback)
  • Unlock Locked Recipes Cheapest-First (Gold Cap · Catalog Readback)
  • return every Cube item to inventory
  • craft gear part (7 parts) with native Auto Fill + verified material consumption
  • enchant (decoration · engraving · inscription) · optional material Auto Fill
  • Extract Enchant Slot (Gold Cost Check · Slot Count + Wallet Debit Verified)
  • Mutual Exclusion With Synthesis/Alchemy Jobs · Stop / Acknowledge Pauses

Heroes

Xp · Gear · Roster · Attributes

  • selected-hero XP batches (step cap · combat XP path scaling)
  • account XP multiplier 0.1x–10000x (live hit / applied counters)
  • Infinite Skill Points (Top Up To Tree Need · 99-Point Floor Fallback)
  • Max All attributes (native Allocate · lowest group requirement first)
  • pick any of 65 stat types · FLAT / ADDITIVE / MULTIPLICATIVE modifier
  • Apply To Current Hero · Clear Tagged Modifiers From All Loaded Heroes
  • weighted stat-power scoring (base · inherent · enchants · ObscuredInt decrypt)
  • Selected Hero Or All Unlocked · Dry-Run Report · Optional Locked-Item Moves
  • Game's Own Equip Compatibility (Class · Level · Gear Part)
  • refresh loaded heroes (unlock · level · party slot · DLC Steam probes)
  • unlock base heroes with gold (wj.kiu · skips DLC)
  • Arrange Party Slot (Wh.Uw.Jfk) · Equip/Unequip Skills · Equip Owned/Default Skins
  • queue native pet unlock sweep (DLC pets skipped · kill-pet counter aware)

Combat & Stage

Damage · Waves · Tweaks · Survival

combat
  • Damage Dealt Multiplier · Damage Taken Multiplier
  • Force Critical Hits · Crit Damage Multiplier
  • Live Telemetry (Hits · Crits · Damage Types · Unattributed Passes)
  • hooks Unit.gvu base take-damage entry
  • percent cooldown reduction via tagged FLAT CooldownReduction on loaded heroes
  • Waves Per Stage · Monsters-Per-Wave Bonus (Applied On Next Stage Entry)
  • Live Stage-Cache Readback (Game Vs Stored Values)
  • read-only Aggregate totals (kills · deaths · gold · boxes · items · clears)
  • Normal / Plague split · session delta · per-minute rates
  • Speed Hack 0.1x–30x (Movement · Attack · Cast On Loaded Hero Models)
  • God Mode (Zero Negative Hero Damage While Enabled)
  • Plague / Contamination Hold (Client Bar Never Drops · Server Sync Disclaimer)
  • monster HP & attack stage scale for next spawn
  • Raise-Only Party Slots (Up To 3) · Second Active Skill Slot Floor
  • Enchant Roll Always Max Value In Range

Offline Rewards

Span · Rate · Next Launch

economy
  • Three Offline Modes (Overlay Radio · Armed Indicators For Span Vs Rate Hooks)
  • Offline Rate Multiplier (Configurable · Applies On Next Launch Readback)
  • Status Counters For Span/Rate Hook Hits

Chests

Monitor · Auto-Open · Batch

farm
  • six rows: Normal / Stage boss / Act boss × Regular & Plaguelands
  • Unlocked State · Live Chest Count · Auto-Open Setting · Respawn Timer
  • Refresh Now · Stale/Live Sample Age
  • Auto-Open Armed Loop (Confirm Timeout · Retry · Request Budget · Ignored Clicks Stat)
  • Batch Open All On a Row (Waits For Count Drop · Pauses On Uncertainty)
  • Chest Content Force Item ID (Grant/Roll/ Death-Path Steering When > 0)
  • Per-Death Box-Key Coverage Hook · Plague Chest Capacity Boost · Cooldown Reset Flags

Stage Goals

Stop-At · Auto-Move · Repeat · Plague

world
  • Live Stage Sample (Key · Waves · Portal Gates · Next Stage)
  • Stop-At Target Stage (Picker Or Raw Stage Key · Progress Bar In-Zone)
  • Auto-Move Through Stage Portals (Retry On Pause)
  • Expose Failed-Stage Repeat & Boss Repeat Toggles With Readback
  • Plaguelands Contamination Display · Hold-Freeze Shortcut · Intensity · Chest Capacities

Activity & Gates

Logs · Symbols · Crash-Safe Queue

misc
  • Activity tab: colored ring log (time · channel chips · key=value · status marks)
  • markdown in Activity (**bold** · *italic* · `code` · ==mark==) · copy raw · refresh status dump
  • status hotkey (default F6, rebindable) dumps symbol drift and hook arm failures
  • Main-Thread Trampoline Queue (Game-Thread-Only Native Calls)
  • Version + Signature Cross-Check Blocks Features On Patch Drift
  • Crash Handler Flush Hook For Last Log Lines

Client Protection

ACTk clean-client emulation

security
  • swallow ACTk detector reports (types 0–4) on pc.gtj / pc.gtk paths
  • Block Forced Quit On Bct.Myz While Economy Reports Still Pass Through
  • sensitive strings stay XOR-encrypted in the DLL until first use (symbols · logs · IL2CPP names)
  • overlay WinAPI returns through UnityPlayer gadgets (direct call if that slot is missing · D3D device creation stays direct)
  • Anti-Cheat Monitor Resolves Pipeline Symbols + Drift Warnings In Dev Builds
  • Fail-Closed Partial Arm Rollback · Runtime Kill-Switch Hooks
  • Server-Side Economy/Trade Rules Remain Authoritative (Client Hooks Do Not Disable Backend Validation)

Hotkeys

Rebind · Modifiers · Tbh-Hotkeys.Ini

misc
  • Hotkeys tab: click a binding, press the new combo (Ctrl · Shift · Alt)
  • defaults: Insert menu · F6 status · F7 set gold · F8 Cube XP · F9 read gold · F10 offline mode · F11 hero XP
  • Menu Key Works From Any Window; Game Actions Only While The Game Is In Front
  • Esc cancels capture · Backspace unbinds · menu key cannot be cleared
  • Saved To Tbh-Hotkeys.Ini · Typing In a Text Field Mutes Character Keys
  • Menu Captures Keyboard While Open (Click-Through Pill When Closed)