check out all the features available in this product:
👤
visuals player
survivor esp & intel
players
display
- enable player esp
- visible check
- player name
- admin indicator (immortal-only filter)
- weapon name & ammo count
- looking at me indicator
- distance
- dead / corpse esp
- draw team (friendlies)
- squad color mode
shapes
- skeleton (+ head circle, per-bone visibility)
- 2d bounding box / 3d box / corner box
- snap lines (up / down)
- max distance slider (up to 1000 m)
- corpse specific max distance
- distant enemy falloff (fade + dot, tunable)
layout & colors
- minimalist / default style (separator · brackets)
- text placements (name / distance / weapon / looking me)
- follow position (merge labels on same side)
- custom font size
- enemy color set (name, distance, weapon, ammo, looking me, skeleton, box, snapline)
- squad color set (name, distance, box, skeleton vis/hid, snapline)
- corpse color set (name, distance, box, snapline)
player list
- server player list (all players)
- floating overlay + lock position + max rows
- shit list (add / remove / clear · add by name · squad-mate confirm)
- shit list world & roster colors + overlay bg
🤖
visuals npc
armed npc esp
npc
- enable npc esp
- visible check
- name (simple / full) / distance
- weapon name & ammo count
- health text / health bar (vertical · horizontal + side)
- looking at me
- dead
- skeleton (+ head circle, per-bone visibility)
- boxes (2d · 3d · corner) / snap lines
- text placements · follow position · font size
- distance filter · full color control
🧟
visuals zombies
puppeteer esp
zombies
- enable zombie esp
- name (simple / full)
- health text / health bar (vertical · horizontal + side)
- distance / dead / looking at me
- skeleton (+ head circle, per-bone visibility)
- boxes (2d · 3d · corner) / snap lines
- visible check / distance filter / font size
- text placements · follow position
- special-type name colors (loot zombie · suicide vest)
- full color control
🐻
visuals animals
wildlife esp
animals
general
- enable / enable all / disable all
- health text / distance / snap lines
- visible check / distance filter / font size
- filter by type + per-species colors
- show normal / mutant variants (per-species)
species
- predators: bear · wolf
- livestock: cow · goat · pig · sheep · donkey · horse
- wild: boar · deer · rabbit
- birds: bird · crow · chicken · seagull
- aquatic / other
🛰️
visuals others
world entities & logistics
world
drone / dropship / cargo
- drone esp (health / distance / snapline)
- dropship esp (distance / snapline)
- cargo drop esp (distance / state / timer / snapline)
mines & traps
- trap esp (standalone tab)
- show type / trigger / armed state
- armed color highlight
- distance / snapline / max distance
chests
- chest esp (standalone tab)
- show access level
- distance / snapline / max distance
vehicles
- vehicle esp (standalone tab)
- locked status / health / fuel / battery
- distance / snapline / max distance
🛡️
sentry & razor
boss / mechs esp
combat
sentry (dedicated tab)
- enable / visible check
- name / distance / dead / looking me
- health text (placement) / health bar (vertical · horizontal + side)
- skeleton (+ head circle, per-bone visibility) / snap lines
- distance filter / font size / colors
razor (dedicated tab)
- enable / visible check
- name / distance / dead / looking me
- skeleton (+ head circle, per-bone visibility)
- boxes (2d · 3d · corner) / snap lines
- distance filter / font size / colors
📡
visuals radar
tactical entity radar
radar
display
- enable radar
- background & border
- game map background (rotating) + opacity
- grid / distance rings / distance labels
- cardinals / local player / scan effect
- position x|y · radar size · max range · dot size
- player dot range (independent of max range)
- local player dot size / shape
- player edge-lock ring / dot scaling
entities & shapes
- players · zombies · npcs · animals · drones · razors · sentries
- team check / hide friendly
- custom shapes per type (enemy · friendly · squad · local · entities)
- species / type / level icons (animals · zombies · npcs)
stealth & advanced
- stealth mode (fade by threat proximity)
- far / medium / near distance & alpha
- danger sectors (count, thresholds, type filter)
- rotating compass · cardinal labels · degree numbers
- info panel (entity count, range, list)
- full radar color control
📍
custom locations
bunker & poi markers
world
- enable custom locations
- show distance / show dot
- hidden bunkers preset
- add via x/y/z fields or paste (#Teleport · {X=..} formats)
- use current location
- per-marker color · range · draw style
- restore hidden bunkers
🗺️
map overlay
live markers on the in-game map
map
display
- enable map overlay (native world map)
- toggle hotkey (default f11)
- font size · heading arrow on player markers
- enable all / disable all layers
- vehicle type icons · highlight locked vehicles
- use item colors / use location colors
per-layer options
- icon shape · size · color
- show name · show distance
- max distance (0 = no limit, up to 10 km)
player layers
- enemy · friendly · squad mate · shit list
- far players (admin feed, beyond network range)
world layers
- zombies · npcs · animals · drones · sentries · razors
- vehicles · items · traps · chests · cargo drops · custom locations
- species icons (animals) · zombie types · npc levels
📦
visual items
loot esp v1 & v2
items
general
- enable item esp
- show distance / snapline (up · down)
- max distance slider
- filter mode: by category · by rarity
- enable all / disable all
- minimalist / default style (separator · brackets)
- custom font size
- mode: v1 category/rarity · v2 whitelist
- traps / chests / vehicles live under esp → others (always-visible)
weapon categories
- throwing / ranged
- handguns / smgs / rifles
- shotguns / auto rifles
- snipers / bow
- weapon attachments / grenades / turrets
- ammo (+ show count) · ammo box color
loot types
- food / medication / clothes / shelter
- remote key / drop zone key / credit card classic
- combination lock / bcu lock / memory module
- equipment / vehicle attachment
- radio / mobile phone / metal detector / thermometer
- screwdriver / remote sensor / electricity generator
- gas tank / instrument / pesticide / dog tag
- fishing / flashlight / fireworks / geiger counter / document
- abandoned bunker / vehicle crafted / others
item esp v2
- filter by item name (whitelist)
- custom display name per entry
- custom color per entry
- show only whitelist / show all items
- keep state suffix (ammo · access level)
icons
- category icon on item labels
- per-category & per-vehicle-type icon pickers
- icon size · position (left · above · icon only) · live preview
- shared by item esp · vehicle esp · map overlay
rarity filters
- extremely rare / very rare
- rare / uncommon
- common / abundant
🎯
dual aimbot
long range & close range slots
aim
options (per slot)
- enable aimbot
- independent activation key
- visible-only targeting
- movement prediction
- silent aim
- magic bullet
- mounted weapon support: auto shot redirect + plane gun cone (5–90°)
- show fov circle / draw locked text
- key conflict warning
targets
- players · npcs · zombies · razors
- ignore team
- bone mode: fixed / closest / best visible
- preferred bones multi-select (hair · head · neck · chest · stomach · pelvis · thighs · calves)
- sticky lock
- per-type max distance (player / npc-zombie / razor)
tuning
- fov slider (0–1000°)
- smooth (legacy / time stable) + smoothness
- switch delay / hit chance
- adaptive fov by distance
- target priority ranks + tie-break (closest · lowest hp · highest hp)
- custom fov & target colors per slot
prediction indicator
- visual ballistic aim point (players · npcs · zombies)
- ignore team / visibility check
- always / hold-key activation
- candidate fov · max distance · show fov circle
- marker styles + color
- uses aim 1 / aim 2 bone settings by held key
☀️
misc / environment
weather · camera · weapon
utility
time & weather
- always day
- set time of day (+ quick set)
- sun light intensity
- night light intensity
- no fog
camera
- free cam (hold key · speed · sensitivity · fov)
- camera fov slider
- no limp
weapon
- no recoil
- no spread
- no malfunctions
- no weapon stamina drain
- speed hack (adjustable multiplier)
🔢
mini game solver
puzzle automation
exploits
- bomb wires
- lockpicking guide
- auto lockpicking (complete-on try · mouse speed · margin · timing)
- auto dial lock (range min/max · delay · start/stop · status)
- dial pad code display
- auto voltage guide (font sizes · lock / reset position)
- unlimited minigame attempts
🖥️
overlay & system
hud · fonts · config
visuals
hud
- fps counter
- custom crosshair + size
- hotkeys overlay
- selectable font language (intl · chinese · japanese · korean · thai · turkish · vietnamese)
- menu language (english · português · русский · 中文 · deutsch · español · français)
- outlined font
- esp font size
- fov / crosshair / fps color control
config
- cloud save / load / delete configs
- refresh list · double-click load
- community config store
⌨️
hotkeys
quick controls (fully remappable)
misc
defaults
- [ins] toggle menu
- [end] fight mode (suppresses item esp while on)
- [f10] panic unload (soft disable · works even if hotkeys master is off)
- [f1–f9] esp toggles (player · item · zombie · npc · animal · radar · drone · razor · sentry)
- [f11] toggle map overlay
- [numpad 0] toggle aimbot 1 · [+] / [−] fov · [pgup]/[pgdn] bone
- [numpad 1] toggle aimbot 2 · [2]/[3] fov · [home]/[delete] bone
system
- master hotkeys enable
- per-action enable + remappable keys
- reset to defaults
- conflict warnings (hotkey vs hotkey · vs aim keys · vs free cam)
- live pressed-key highlight
- numpad requires numlock


























































Joshua Cremer –
good esp for sure, aim bot is solid, lockpick is great! i love the line it gives, its so much better then the auto lockpicks on others products, one of the main ways you get caught is lock picking to fast so this is perfect
.glassy –
Top notch, one of the best around
Anonymous –