Visuals Player
Player ESP
player
- Enabled
- Visible CheckLine-of-Sight & Occlusion Modes3 MODES
- Strict Geometry Raycast GateZero Wall-Lock
- Dual Visible / Occluded Color PaletteInstant Peek Alert
- Multi-Point Limb Visibility ScanExposed Bone Lock
- Looking Me
- Name
- Health Bar / TextHealth HUD Configurations3 MODES
- Dock Orientation (Left / Right / Top / Bottom)4-Side Anchor
- Dynamic HP Color Gradient & Numeric Readout0 – 100 HP
- Secondary Armor / Helmet Shield BarTier Indicator
- Stamina Text
- Distance
- Box / Corner Box / 3D BoxSelectable Box Geometries3 MODES
- Tactical Corner BracketsClean HUD
- Full 2D Perimeter Frame + Backdrop1px Outline
- 3D Orientation Bounding PrismWorld-Space
- Lines
- Skeleton / Head Circle / Bone VisibleSkeleton Rendering Options3 MODES
- Stroke Weight & Joint Smoothing1.0px – 3.5px
- Cranium Center Dot MarkerOne-Tap Reference
- Per-Limb Visibility Color ShiftRaycast Linked
- Snapline Position (Up / Down)Directional Tether Anchors2 MODES
- Snapline Origin (Bottom / Center / Top)3 Anchor Modes
- Out-of-FOV Peripheral Threat ArcsPulse on Proximity
- Health Bar Orientation (Vertical / Horizontal)Health HUD Configurations3 MODES
- Dock Orientation (Left / Right / Top / Bottom)4-Side Anchor
- Dynamic HP Color Gradient & Numeric Readout0 – 100 HP
- Secondary Armor / Helmet Shield BarTier Indicator
- Health Bar Side (Left / Right)Health HUD Configurations3 MODES
- Dock Orientation (Left / Right / Top / Bottom)4-Side Anchor
- Dynamic HP Color Gradient & Numeric Readout0 – 100 HP
- Secondary Armor / Helmet Shield BarTier Indicator
- Health Bar h-Position (Up / Down)Health HUD Configurations3 MODES
- Dock Orientation (Left / Right / Top / Bottom)4-Side Anchor
- Dynamic HP Color Gradient & Numeric Readout0 – 100 HP
- Secondary Armor / Helmet Shield BarTier Indicator
- Name / Distance / HP / Stamina / Look Placement
- Follow Position
- Custom Font Size
- Distance Filter
- Minimalist / Default
- Colorscustom
