check out all the features available in this product:
👤
visuals player
enemies · teammates · pvp intel
players
profiles & filters
- players esp master switch
- two profiles: enemies / teammates (own elements & colors each)
- squadmates stay visible in the squad color
- show or hide downed · dead · bots
- visible check (own colors while the enemy is on your screen)
- max distance (25–2000 m) · closest n players (0 = all)
- max health filter (show only weakened players)
info
- name · faction (text or logo) · held item (in-game name)
- health text (green → red) · distance
- status tags (downed · giving up · dead) + bleedout timer
- squad tag · bot tag
- vehicle seat (driver · gunner · passenger)
- ping · k/d/a from the scoreboard
overlays
- boxes (2d · 3d · corners · 3d corners) + thickness
- box fill + opacity
- skeleton + thickness
- head marker (circle / dot)
- black outline for bright maps
- snap line (bottom · center · top) + thickness
- off-screen arrows (ring / edge) + distance · size · ring radius
health bar
- 5 styles (framed · classic · segmented · line · glossy)
- damage fade · overheal strip · downed pulse
- hp number at the fill tip
colors
- color mode: by state / by faction (lonestar · valkyra · manticore palettes)
- per-element colors (box · skeleton · head · snap line · text) + visible variants
- state colors: downed · bot / ai · in vehicle
🧩
esp layout editor
drag & drop · live preview
visuals
- live mannequin preview drawn by the real esp code
- drag any text field or the health bar to any side of the box (top · left · right · bottom)
- drop between two lines to reorder a side
- preview as normal / visible / downed / bot / in vehicle, per profile
- text style (default plate / minimalist) · font size (8–32) · text range
- short tag names · one-click reset layout
🚙
visuals vehicles
fuel · crew · factions
vehicles
- vehicle esp master switch
- name · crew faction (text or logo) · distance
- fuel (current / max)
- crew (count aboard · enemies aboard · driver name)
- snap line · max distance up to 5000 m
- hide empty vehicles · hide teammate vehicles
- type filters: wheeled · tracked · helicopters · airplanes · stationary (mortars · aa · mg nests)
- color mode: single / crew team / crew faction
- text style (default / minimalist) + own text color
📦
visuals items
ground loot · 10 categories
loot
- item esp master switch
- name · distance · snap line · max distance (10–1000 m)
- category badge ([MED] bandage) · short names
- categories: weapons · ammo · magazines · medical · throwables / explosives · armor / gear · attachments · tools · supplies · other
- color by category (own color per category) · all / none
- text style (default / minimalist)
🤖
visuals ai
ai characters · other movers
ai
- movers esp master switch
- non-player movers and ai-controlled characters
- class name · distance · health (current / max)
- snap line · max distance (25–2000 m) · color
🎯
aimbot
2 slots · ballistic prediction
aim
core
- 2 independent aim slots (own targets · key · tracking · range)
- targets: players · bots / ai (dead and teammates skipped)
- visible targets only
- hold key: left / right / middle mouse · mouse 4 · mouse 5
- bones: head · neck · chest · pelvis · stomach, or closest to crosshair
tracking
- smooth (1–100) · sticky lock
- target priority: crosshair / distance / players first / bots first
- switch delay (0–1000 ms) · hit chance %
- fov radius (5–300 px) · adaptive fov · max distance (10–2000 m)
prediction & weapon
- bullet speed, drag and gravity read from the held weapon and its loaded ammo
- fallback bullet speed / drag
- draw predicted aim point
- no recoil (recoil pattern + kick)
- no spread (accuracy + movement spread)
- weapon values restore when turned off
overlay
- draw fov circle + color
- locked fov color
- locked target text (distance · bullet flight time)
📡
radar
minimap · compass · icons
radar
display
- show: players · ai / movers · vehicles · items · local player
- position x / y · radius · max range (25–2000 m)
- 54 vector icons in 8 groups (shapes · players · factions · vehicles · weapons · items · places)
- faction logos for players and vehicles
- marker size
style & compass
- background · border · grid · scan effect
- distance rings + labels · direction guides
- world-axis compass (rotate with camera · axis / degree labels · tick intervals · colors)
- info panel (entity count · range label · entity list up to 20)
🖥️
hud
crosshair · fps · fight mode
visuals
- custom crosshair + color + size
- fps counter + color
- fight mode (players only · hides ai, vehicles and items)
⌨️
hotkeys
play without opening the menu
misc
- [insert] toggle menu
- [end] fight mode
- [f6] player & item esp
- [num 0] / [num 1] aim slot 1 / 2
- [num +] / [num −] slot 1 fov · [num 2] / [num 3] slot 2 fov
- [pgup] / [pgdn] slot 1 bone · [home] / [del] slot 2 bone
- master hotkeys switch (keys act only while the game has focus)
⚙️
config & menu
share · language · look
config
- export / import the full config as json text · copy to clipboard
- menu in 9 languages (english · português · español · français · deutsch · русский · 中文 · 한국어 · 日本語)
- accent presets (champagne · ice · mint · rose · violet)
- status page (game build check · reader state)


Reviews
There are no reviews yet