Check out all the features available in this product:
👁️
visuals
player & robot esp
core
player display
- enable player esp master + hotkey
- visible check
- draw teammates
- hide invisible woman
- hide psylocke
- show loki while invisible
- show black cat while invisible
- low hp stealth reveal 1–100% · black cat / iw / loki / psylocke / c&d · works with master off
- hero name / player name
- health bar vertical / horizontal · side / position
- health text
- ultimate bar vertical / horizontal · side / position
- ult timer
- enemy ability esp rmb / shift / e / f / c / q
- per-hero ability esp filter search · per-slot matrix · from global / remove / clear all
- ability esp placement same row / above name
- ult display font 10–24 + sort order
- teammate ult display font 10–24
- ult sort order alphabetical · support/damage/tank first · ult% high/low
- ult display backgrounds enemy / teammate color + opacity
- distance readout
- box 2d / 3d / corner
- skeleton + head circle
- skeleton bone visibility
- snaplines
- outline esp blue / red / white
- ban phase overlay
robot esp
- enable robot esp master + hotkey
- name / distance / health text / health bar
- box 2d / 3d / corner
- skeleton + head circle
- skeleton bone visibility
- snaplines
- follow position + text placement
- thickness controls box / skeleton / snapline
filters & style
- max distance 0–1000m
- font size 8–30
- draw style default / minimalist
- minimalist label chrome bar / bg / opacity
- text placement up / left / right / down
- follow position
- thickness controls box / skeleton / snapline
- role-based colors skeleton + names
- full color palette enemy / ally / visible
📦
items & others
world object esp
utility
tracked objects
- enable items esp master + hotkey
- health pack name / distance / snap / box / no-cd only
- elsa trap enemy only
- rocket summon
- peni nest
- dr. strange portal enemy only / hide creating
- soul adam / mantis
- star-lord respawn beacon
style
- per-item distance / snapline / name
- box 2d / 3d where supported
- box scale 0.20–1.50
- max distance 1–300m
- font size 8–24
- draw style default / minimalist
- per-item colors
🎯
aimbot
simulation + targeting + allies
combat
master
- aimbot enabled
- concurrent profiles 1 / 2 / 3
- per-ability overlay slot techniques
- pc + xbox activation keys
- reset aimbot clear runtime lock · keeps settings
aim simulation
- prediction
- smooth 1–100
- simulate mouse old / new
- show fov + locked target esp
- simulation fov 0–600
- aim distance 0–1000m
- max target speed 0–5000
- switch delay toggle + 0–700ms
- sticky targeting per-hero list + search
- visible check standard / advanced
- adaptive fov close / far scales
- show adaptive fov circle
target system
- prioritize lowest hp optional hotkey pc / xbox
- ignore dashing heroes
- ignore tanks
- ignore enemy hero list search + high-mobility preset
- aim invisible heroes
- hela corvo / ult logic
- ignore psylocke ultimate
- scarlet phased
- magik portal logic
- cloak & dagger cloak logic
- best visible bone / multi-bone
- hero priority list reorder
- combos use aim redirect
- auto-hold rage during combo
allies (heal)
- healing ally assist
- healing any training / non-ally
- heal key pc / xbox
- healing threshold % 1–100
- prioritize lowest hp (heal)
- heal silent / magic redirect
- healing sticky targeting
- healing silent/magic fov 1–300
- prioritize healing over enemies
- separate healing rage key
🕶️
silent aim & magic bullet
techniques inside aimbot
combat
techniques
- silent aim hitscan redirect
- magic bullet projectile teleport
- risk confirmation gate
- combinable with aim simulation
- combine on input overlap rage + sim keys
shared options
- silent/magic fov 1–600
- show silent/magic fov circle
- headshot chance % 0–100
- custom distance 1–300m
- adaptive fov close / far
- separate rage key pc / xbox
silent-only
- projectile skill redirect
- shotgun no jitter
- suppress enemy silent on heal path
- visible check standard / advanced
magic-only
- projectile skill teleport
- suppress enemy magic on heal path
- visible check standard / advanced
per-ability overlay
- ability slots m1 / m2 / shift / e / f / q / melee
- technique per ability silent / magic / normal
- sticky targeting per ability
- hold / stroke work mode
- stroke timing work for / every sec
- set all abilities to silent / magic / normal
- override global targeting per slot fov / distance / speed / delay
- per-slot ignore heroes union with global
⚡
triggerbot
auto fire logic
combat
master
- enable trigger bot
- target enemies
- target allies heal below hp %
targeting
- activation always / hold key
- trigger hotkey + shoot key
- target bone 11 options incl. best visible
- visibility check standard / advanced
- prioritize low hp
timing & range
- fire delay 0–500ms
- randomized delay min / max
- hold duration 10–1000ms
- max range 1–1000m
- enemy fov + adaptive fov close / far multipliers
- ally fov + adaptive fov close / far multipliers
visual
- draw trigger fov
- ally fov circle
- status indicator symbol / text
🔗
combos
scripted hero automation
combat
script system
- enable combo system
- 8 script slots per hero
- enable script + auto mode
- trigger key pc / xbox · grouped dropdown + custom vk
- panic key per slot abort even during wait · suspend auto 2–60s
- script size 65535 bytes editor 65536 · client + market same cap
- multiline script editor line numbers · syntax colour · reindent · live parse 300ms · problems · F8
- Quick Edit chips set_heroid · target · cast/hold · aimbot · triggers
- validate / run now / stop run now locked while checking / parse error / suspended
- save local + share online
- guide / library how-to · cheat sheet · api · presets · compose recipes · legacy import
- online script library browse · search · top/recent · pages
- one-click install validated on your build · installs disabled
- publish your slot republish updates · no duplicates · {used}/65535 bytes
- delete your published script owner only
- votes & downloads up / down · counters
settings
- auto-targeting + target range 100–3000
- target bone selector
- smooth aiming 1–100%
- smart combo fov / timeout 30–180 px · 0.5–10s
- show combo fov circle
- humanize wait timing jitter min/max + min gap
- echo keys physically pure sendinput · x / c stay physical even when echo is off
- empty logical bind uses hud default key ability3 → f · not the remap
- timing controls jitter min 0–200ms · max 0–500ms · input gap 0–100ms
key tokens
- combat binds lmb / rmb / e / shift / f / space / q / melee
- movement & utility jump / crouch / reload / interactive
- team-up / shortcuts x / c always physical · bond_a/b remap-aware · 1–6 · weapon1/2
- aliases primary/lmb/mouse1 · secondary/rmb/mouse2 · melee/v · ult/ultimate
- combine binds combine_primary / combine_secondary
📜
combo script api
full function reference
combat
cast & input
- cast / cast_ability / tap(key) short tap + auto release
- cast_if_ready(key[, ms]) skip if not ready
- cast / press(key, ms) timed hold
- press / press_key / hold(key) hold until release
- release / release_key(key)
- release_all() this slot only
- cancel() / cancel(key) first active / per bind
- cancel(key) is fail-closed primary ability only · no sibling/grant scan
- shared-bind lease guard two autos never steal the same key
- empty logical bind → hud default vk cast(ability3) / echo-off f → f
- x / c stay physical even with echo off bond_a / bond_b follow the remap
- try_cast(key[, ms][, confirm= timeout= result=]) ready + local confirm · #stop_if_fail optional
- aim_and_cast(subject, key[, ms][, k=v…]) aim then edge · identity recheck
- cast_on_target(subject, key[, ms][, visible= range= max_error_px=]) no camera · latch only
timing & waits
- wait / sleep(ms) optional humanize jitter
- wait_random(min, max)
- set_jitter(min, max) per-run override
- wait_ready(key, timeout) #stop_if_fail
- wait_energy(key, %, timeout)
- wait_until(p1 && p2 && p3, timeout[, edge=on]) 1–3 · one scan · level default
- wait_ability_interruption(key[, timeout])
- wait_ability_full_end(key[, timeout])
- wait_keybind() auto mode gate
- auto_when(predicate) AUTO start pragma · edge=on
- panic_key(f5, 4000) pragma · abort slot · auto stays off 2–60s
- timer_start / timer_reset / compare_timer per-run clocks · 32 names · 0–3600000ms
- on_timer(name, ms[, timeout]) own line · rising edge · 1–3600000ms
- cleanup_run() drop this run’s leases / latches / timers · keep static filters
targeting
- set_heroid / require_hero(id)
- target_lock() / target() / filter_enemies() no-arg aliases · or one-shot priority / range / visible / fov / origin / role
- target(hero_id, …) / filter_enemies(…) whitelist
- target_exclude(hero_id, …) blacklist
- target_role tank / dps / support / off
- target_exclude_role acquisition only · not counts
- target_priority / prioritize closest / low_hp / crosshair / low_ult / isolated
- target_sticky(ms) keep same target between lines
- target_clear() drop the latch · keep whitelist / role / priority
- scan_origin(self|target|ally_target|event_target) count around the latch · aoe placement
- set_bone(bone) per-script override · off restores menu
- ally_filter / filter_allies(hero_id, …) or any
- ally_exclude(hero_id, …) blacklist · no mid-script clear
- ally_exclude_role tank / dps / support / off
- ally_priority lowest_hp / most_missing_hp / closest / crosshair / low_ult
- target_range / require_distance / set_range
- require_enemies_in_range / enemies_in_range bare alias
- target_in_fov([hero_id, …])
- require_visible / require_visibility / check_visibility on|off
- require_target()
- require_hitbox / require_hitboxes_intersection() proximity approximation
- require_hero / set_heroid · check_range / require_distance
ally latch (heal)
- ally_target_lock([priority,][ k=v…]) one scan · safest · enemy_radius / min / max / los
- require_ally_target() no rescan · fail-closed identity
- compare_ally_target() / check_ally_target()
- ally_target_sticky(ms) / ally_target_clear()
- compare_can_receive(ally_target, key) proxy · not gas
- cast_on_ally(key[, ms][, visible= max_error_px= range=]) no input + continue · #stop_if_fail aborts
- hold_on_ally(key[, until_hp= timeout= visible= range=]) same ally · no fallback · release on invalid
- compare_hp(ally_target) must match hp_lte use <= · cast_ability does not aim the latch
count guards
- require / min / max enemies_in_range target / exclude / role · not exclude_role / priority / require_visible
- require / min / max allies_in_range ally_filter / exclude / exclude_role
- require / min / max enemies_in_ring minR..maxR · not the lock set
- require / min / max allies_in_ring
- measured from self or target scan_origin
- compose: gate the lock back into the ring compare_distance on the latch · no second scan
- compare_enemies_near / compare_allies_near explicit subject · anchor excluded · los=off|self|origin
hp / energy / ready guards
- require_self_hp / require_target_hp % or absolute
- require_ally_hp_below
- require_ready / cooldown_ready / check_ability_cooldown(key)
- require_ult_ready() / require_ultimate_ready()
- require_energy / require_energy_percent(key[, %])
- require_ability(key)
- check_ready / compare_ready branchable readiness
predicates & control flow
- if(p1 && p2) / if(p1 || p2) / if_all / if_any 1–3 · no mix
- else / elseif / endif parser sugar · structured chains
- not(predicate)
- loop(N) / loop(inf|infinite|infinity) / endloop
- break / continue accepted with or without ()
- no-yield loop guardrail 4096 back-edges · loop_no_yield_abort
- compare_hp / compare_distance self / target / ally_target latch
- compare_distance_between(a, b, op, units) self / target / ally_target / event_target
- compare_timer(name, op, ms) unknown timer = invalid
- compare_energy / compare_cooldown / compare_ready
- compare_resource(ult, charge, op, %) magneto 1037 meteor m · fail-closed
- compare_target / check_visible / compare_visible(ally_target)
- compare_enemy_ult hero optional · honors target / exclude / role
- compare_ally_ult lowest / closest / hero · explicit hero ignores exclude
- compare_ally_distance / compare_ally_visible existence scan · not the latch
- compare_moving self / target / ally_target · units per second
- compare_facing target or ally_target · full angle 0–180
- compare_aim_error(target|ally_target, op, px) 2d latch error
- compare / check enemies & allies range · ring
- compare_ally_hp
- set_flag / clear_flag · flag(name)
- inc_counter / reset_counter · compare_counter
aim inside scripts
- aimbot(fov, smooth, ms[, bone[, technique]])
- aimbot_off() stop script mini-aimbot
- multi-bone pipe list · multi = aim tab
- aimbot_adv / aimbot_advanced named options · preserves omitted per-run options
- subject=ally_target / event_target camera-only · no silent/magic publish · no fallback
- fov=off 360° / off-screen · los stays independent
- target_switching / switch_threshold / min_switch_delay enemy uses target_priority
- prediction / prediction_time / velocity_smoothing
- shake / shake_amplitude / shake_frequency
- prefer_low_hp / prefer_closest parse-only · use target_priority
- flick(direction, smooth[, duration]) up/down/left/right
- combos use aim redirect silent / magic bridge
event triggers
- on_enemy_hp / on_self_hp / on_ally_hp own line = wait · edge=on · 10s
- on_enemy_distance / on_ally_distance / on_*_visible
- on_enemies_in_range(range) >= 1 · or range, op, n
- on_min / on_max enemies & allies in_range
- on_enemy_ult / on_target / on_ally_target
- on_enemy_cast_ability(hero, ability, …) timeout 1–60s · latch=event_target · range / visible / fov
- on_ally_cast_ability(hero, ability, …) same latch + event filters
- multiple hero/ability pairs or wait · timeout=ms
- auto_when(predicate[, edge=on|off]) AUTO only · scans + seeds latch
- on_timer(name, ms[, timeout]) own line · rising edge
- wait_keybind / keybind() slot trigger gate
- panic_key / panickey(f5, 4000) combat binds refused · ui stop does not suspend
language rules
- one command per line
- panic_key is a slot pragma not a sequential wait · works while idle
- comments # · —
- #stop_if_fail on waits + gated actions try_cast · aim_and_cast · cast_on_target · hold_on_ally
- event_target latch exact caster · death / respawn / cleanup drop it
- require_* stops · compare_*/check_* branch · cast_if_* best-effort
- non-blocking per-frame runtime
- wait diagnostics interruption_ready · ability_full_end · ability_unavailable · ability_state_read_failed · timeout
- fail-closed invalid reads per-slot state isolation
- shared character snapshot one scan per frame across all 8 slots
🤖
auto skill
smart ability automation
combat
master controls
- auto skill toggle master
- auto melee all heroes
- current hero auto-detect
- supported hero / no auto skill status
auto shield
- venom 1–799 hp
- namor 1–274 hp
- scarlet witch 1–249 hp
- mister fantastic 1–374 hp
- hulk 1–749 hp · banner→hulk ult
- invisible woman 1–274 hp
auto heal
- adam warlock 1–249 hp
- loki 1–274 hp
- ultron 1–249 hp
- jeff 1–249 hp · foot camera
- cloak & dagger 1–249 hp · dagger only
auto ult cancel
- enable auto ult cancel
- probe only detect + log
- fov / smooth / distance / cast delay 5–400px · 3–40m · 0–400ms
- require visible
- target bone head / chest / neck
- hero counter auto-detect supported / no counter
📐
hitbox editor
precision scale control
advanced
profiles
- enable enemy hitboxes
- enable ally hitboxes
- ignore tank heroes
- per-hero filter list search · select all · deselect all
scale
- head / chest / arms / legs 100–450%
- presets head priority / balanced / maximum
- live scale overview
- reset all to 100%
🧬
skin changer
cosmetics
cosmetic
support
- enable skin changer
- auto-detect current hero
- quality filter all / white / blue / purple / orange / red / unknown
- all heroes + all skins catalog
- instant apply on select
🛰️
radar
tactical minimap overlay
utility
layout
- enable radar master + hotkey
- radar size 50–200
- radar range 10–100m
- position x / y 5–95%
- dot size 1–8
- show grid / distance / labels
- cardinals n/s/e/w
- scan line effect
entities
- show enemies / allies / robots
- shape per entity type 9 shapes
- full color palette local / border / enemy / ally / robot
advanced
- stealth mode far/med/near distance + alpha + transition
- stealth count filters enemies / robots
- danger sectors 4–16 sectors · thresholds · sources · colors
🛡️
instalock
hero auto-lock on pick
utility
auto lock
- enable instalock
- use lock delay toggle + 0–3000ms
- hero search
- role filter vanguard / duelist / strategist
- full hero grid selection icons + current hero badge
🧩
misc
overlays & helpers
system
display
- enable misc esp
- draw all actors
- crosshair size 1–30px + color
- fps counter
- hotkeys overlay
movement & camera
- bunny hop banner / hulk / monster
- no stamina charge hulk
- custom fov 60–140
font
- language selector 7 languages
- outline text
- font size 0–30
💾
config system
cloud save & community
system
my configs
- save / load / delete configs
- auto-load on hero switch
- assign heroes to configs
- online / offline / loading status
- refresh config list
- secure server-side storage
- atomic crash-safe saves no half-written config on crash
community
- community config store
- browse / download / upvote
- share configs online
- community combo script store per-slot scripts · 65535-byte cap · not your whole config
- install validation parsed on your build before it can run
- minClientVersion gate download blocked if your build is older
- client & script compatibility checks dsl + client version
⌨️
hotkeys & controller
input system
core
rebindable hotkeys
- open / close menu
- toggle aimbot
- simulation fov + / −
- silent/magic fov + / −
- next / previous target bone
- toggle player / robot / items esp
- toggle radar
controller
- native xbox controller support
- aim / heal / rage / combo xbox keys
ℹ️
info panel
live build & module status
system
status
- build version + compile timestamp
- live frame rate
- module status aimbot · triggerbot · player/robot/items esp · radar · auto skill
- full hotkey rebind interface
🎨
colors
visual customization
global
palette
- all esp colors customizable
- aim / heal / trigger / radar colors
- role-based enemy colors
- minimalist label colors


















naise897 –
Smooth and fast
Kobe brown –
undetected and fast
harryjobs1212 –
It works as intended and it’s super ud 50 games raging no ban
Grebles Catalin –
works properly, very kindly stuff, undetected
Anonymous –
good
kingdevil1312 –
really fast support help, easy setup, nice loader , UD
D –
Worked great and private discord is super helpful
Santosh Mahapatra –
Its a really good chair, go for it hands down. It is very good in security and ofc all the features are well done.
Owen Camon –
It’s legit, fast and smooth set up, one of the best I’ve tried
zomboy393 zed –
Anonymous –
samuele dibisceglia –
Paulo S. –
+ rep
Anonymous –
Tedizy –
+rep really good chair been using for a few days now no ban
bayagburat056 –
+++ Lots of feature, Great UI easy to get around, Features works as intended and are great and lots of choices for different playstyle.
Emanuel –
I love. Had trouble at first how to use it. But members in discord helped a lot.
redeyeview –
Undetected. Easy to operate. Staff and support are on point and ready to help in any way they can. Updates are quick and problems are resolved in a reasonable amount of time.
Jordan MItchell –
Shi fire
Cory –
Colin Tamas –
very fast and smooth
rickybravo2419956 –
best in the market
Anonymous –
daniel gorbach –
Used this product didnt get scamed Played about 4 hours from now and its very good comes with skin changer and
A really good aimbot and wallhack , definitely Will check more.
Hamzah Anwer –
works well
Kaelob Hinojoza –
rough start but devs helped and it’s been fire ever since
Anonymous –
Anonymous –
Luckily for me I had no issues bypassing my firewall to use this. Easy to use and good discord community to help with configurations!
Sukhpreet Singh –
I bought the full month for the program and have been using it since. I love the program. The team updates it frequently and I’ve had no problems so far. Also love the options provided as well. Definitely recommend to others.
Jane Doe –
kazuhamashiro –
Love it, The Discord Community really help me with all my trouble and overall really good legit aimbot and I have never been banned since using it for about two days as of right now
André –
Shane Rozeboom –
Complex at first but once you figure it out works well and smooth.
justforytong –
W client with good support
Marian Tsanev –
It’s awesome for ranked
nnnn –
staff is very helpful and i appreciate that, easy setup, one minor issue i had was with the walls performance but i didnt even really use the walls so other than that its an amazing experience
Elijah Morgan –
Can vouch / simple fast and up to date
Anass Senhaji –
used for 30 days 0 bans you just have to smart
Anonymous –
Yousif Alyassri –
The best ud marvel rivals cheat in the market def buying again.
Dabigstink –
Been using for 4 months. Works really well.
loudou h. –
Anonymous –
best rivals product undetected 5 months
Marwan –
Anonymous –
best software best developer ❤️❤️❤️
Kean Rivera –
By far, one of the best Cheetoh for Marvel Rivals, been safe and sound since release and the cheat does not disappoint with its feature and always delivers fast update from the developers for maximum satisfaction and account safety.
Anonymous –
Anonymous –
It would be better and safer if the silent AIM could work together with the bot AIM. I don’t understand why both cannot function at the same time
dysgraced –
Quick and easy setup. Nice menu and great options. Will definitely buy again.
Anonymous –
shawn smith –
Works well, IF you can get it to work. Ran out of subscription, paid for another 15 days and its showing i have an active subscription but will not let me login or download new loader.
Shadows –
Please contact us for we help you.
Dario Rossi (Zakiel) –
I bought the 30-day subscription and I’m very, very satisfied. Everything I’ve activated/used works perfectly (ESP, Radar, hitbox editor). I didn’t use the aimbot for safety reasons and also to keep some of the fun for myself.
THE BEST PART: I made several suggestions (along with other customers) and the devs added them just a few days later (ability to see penny nests, better visibility for health packs in the ESP). This is worth its weight in gold to me. I’ve been using it for over 15 days now with zero detections. A few crashes, as expected, and a drop in FPS (also expected, since I’m playing on an i7-7700k). I will 100% buy it again as soon as my subscription ends.
Anonymous –
Good