Overview
The Sharp-Spark Auto-Harvest system is a sophisticated resource gathering automation tool that intelligently harvests materials while navigating paths and avoiding obstacles. It integrates with Path Navigation to create efficient gathering routes.
Key Capabilities
- Automatic detection and harvesting of resources
- Resource type and tier filtering
- Path-based route automation
- Intelligent obstacle avoidance
- Combat interruption handling
- Multi-harvest delay system
Auto-Harvest Features
Core Functionality
- Automatic Detection: Scans for harvestable resources within range
- Smart Prioritization: Chooses nearest valid resources
- Progress Tracking: Monitors harvesting progress
- Stuck Detection: Identifies when harvesting is blocked
- Blacklist System: Temporarily ignores unreachable resources
Harvesting Process
- Scanning: Continuously scans for resources
- Validation: Checks resource type and tier filters
- Approach: Moves to resource if needed
- Harvest: Executes gathering action
- Completion: Detects when resource is depleted
Resource Types & Tiers
Supported Resource Types
- Wood: Trees and lumber nodes
- Stone: Rock formations
- Ore: Metal deposits
- Fiber: Plant materials
- Hide: Animal resources
Tier System (T1–T8)
Each resource type has 8 tiers: T1 (basic) through T8 (exceptional). T1 = Rough Logs and basics; T2–T3 common; T4–T5 uncommon; T6–T7 rare; T8 exceptional.
Filtering
- Individual toggle per resource type
- Tier-specific filtering per type
- "All Tiers" quick toggle
Path Navigation Integration
How It Works
- Path Following: Walks along recorded waypoints
- Auto-Pause: Stops when resources detected
- Harvest: Gathers the resource
- Auto-Resume: Continues path after harvesting
Smart Integration
- Proximity detection — only pauses for reachable resources
- Efficient routing to minimize backtracking
- Mount management — auto-dismounts for harvesting
- State recovery after interruptions
Recording Harvest Routes
Plan your route → Start recording → Walk the path through resource areas → Stop recording → Enable loop for continuous gathering.
Obstacle Avoidance
Stuck Detection
The system identifies stuck states via position monitoring, action counting, and time thresholds.
Avoidance Strategies
- Simple: Lateral movement around obstacles
- Complex paths: Multi-waypoint navigation
- Wide detours: Large arc movements
- Backoff: Retreat and re-approach
Obstacle Types Handled
- Entities: other players, NPCs, mobs
- Map objects: trees, rocks, buildings
- Terrain: cliffs, water, steep slopes
Configuration & Settings
Basic Settings
- Enable Auto-Harvest: Master toggle
- Max Search Distance: 5–50 m
- Multi-Harvest Delay: 0–5 s between actions
Resource Filters
Per type (Wood, Stone, Ore, Fiber, Hide): enable/disable and tier selection (T1–T8).
Advanced: Obstacle Avoidance
- Enable obstacle avoidance, stuck detection time (3–10 s), position threshold, detection range, avoidance distance
Path Integration
- Auto-path enable, resume delay, scan frequency
Usage Guide
Basic Harvesting
Enable Auto-Harvest, configure resource types and tier filters, then stand near resources to begin.
Creating Gathering Routes
- Step 1 — Planning: Identify resource clusters, plan path, note mount points and dangerous areas.
- Step 2 — Recording: Start at a safe spot, begin recording, walk through resource areas, complete circuit, stop.
- Step 3 — Config: Enable resource types, set tier filters, enable auto-path and loop, set search distance.
- Step 4 — Execution: Start playback, monitor first cycle, adjust as needed.
Optimal Settings by Scenario
- Dense areas: Smaller search (10–15 m), shorter delay, all tiers, tight waypoints
- Sparse areas: Larger search (20–30 m), auto-mount, selective tiers
- Dangerous zones: Combat integration, reduce search, clear escape routes
- Mixed gathering: All types, balanced tiers, medium distance
Tips & Strategies
Route Optimization
- Circular routes for continuous gathering; focus on high-density areas; balance travel vs yield; include safe zones.
Tier Selection
- Progression-based (match your level), market-focused (high-value), bulk (lower tiers), or selective (specific materials).
Performance & Safety
- Lower search distance in crowded areas; increase delays if stuttering; disable unwanted tiers.
- Keep gear repaired, know retreat paths, watch for competition, monitor inventory.
Integration
Combat: auto-defend, pause harvest, resume after threats. Mount: auto-dismount/remount. Inventory: monitor weight and storage.
Troubleshooting
Common Issues
Check types enabled, tier filters, search distance; move closer to nodes.
Enable obstacle avoidance, increase avoidance distance, re-record paths, check blacklist.
Check combat, mount state, other players; verify tools, auto-path, resume delay.
Advanced
- Blacklist: Auto-clears after 60 s; clear manually if needed.
- Performance: Reduce scan frequency, smart filtering, refine paths.
- Debugging: Use visual indicators, stats, logs, state monitoring.
You've read the full Auto-Harvest guide. Combine path navigation with proper configuration for efficient, safe gathering. Start simple and expand as you master the system.
